This time I asked Nanashi to do change the graphics of lockpicking a bit, since it always bothered me how out of place those realistic graphs looked in an anime-style game. Lockpicking is a time-consuming task in Thief, but the entire process is not exactly comparable to how a real thief or locksmith would open a lock. Yes I realize we don't have X-ray vision to see a cross-section of the lock, but turning a bobby-pin to a random angle and then using the torque wrench to open it is FAR less realistic. In Kingdom Come: Deliverance, the developers aimed to make the game as realistic as possible, which doesn't always translate to engaging gameplay. That said, I loved oblivion's lockpicking system because it was the most realistic system I have played in an rpg. I wrote it in roughly 2 months using a combination of C, OpenGL, and SDL. Be quick but be sure to really hit the red line because you can't click in advance or late. The still somewhat buggy title offers a highly realistic medieval RPG experience without any of the fantasy elements that are so common in the genre. A little flash animation I was working on lately )Follow me on twitter: Up next I've asked him to make 2 more Hatchy outfits, 1 formal and 1 for cold weather. I ended up extremely satisfied with it and thought that others might be interested in giving it a try and using it in their games. It was released at DefCon 15 and the few that saw it had good reactions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |